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BoolValue

Holds true or false, for scripts and players to read and watch.

  • Inherits: Instance
  • Creatable: Yes: new BoolValue(), or Instance.new('BoolValue', parent).
  • Replication: Replicated: clients get a copy, and changes the server makes reach them.

See NumberValue for how value objects are used. Inside a player’s leaderstats folder, a BoolValue shows as Yes or No on the leaderboard.

Type: boolean · Default: false · Access: read/write · Replicates: yes

The boolean it holds.

Inherited from Instance: name, archivable, id, className, parent, destroyed

Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString

Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged

import { BoolValue, Part, ReplicatedStorage, getChild, workspace } from '@rally/sdk';
const open = getChild(ReplicatedStorage, 'DoorOpen', BoolValue);
const door = getChild(workspace, 'Door', Part);
open.getPropertyChangedSignal('value').connect(() => {
door.transparency = open.value ? 0.8 : 0;
door.canCollide = !open.value;
});