Skip to content

Teleporter

Sends players who touch the part it’s in to another part.

  • Inherits: Behavior → Instance
  • Creatable: Yes: new Teleporter(), or Instance.new('Teleporter', parent).
  • Replication: Server only: it, and everything inside it, is never sent to clients.

Type: BasePart | null · Default: null · Access: read/write · Replicates: no

The part it sends players to (they land on top).

Type: number · Default: 1 · Range: 0 to 60 (clamped) · Access: read/write · Replicates: no

Seconds before it sends the same player again; arriving on another Teleporter waits this long too.

Inherited from Behavior: enabled, running

Inherited from Instance: name, archivable, id, className, parent, destroyed

Inherited from Behavior: activate

Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString

Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged