Teleporter
Sends players who touch the part it’s in to another part.
- Inherits: Behavior → Instance
- Creatable: Yes:
new Teleporter(), orInstance.new('Teleporter', parent). - Replication: Server only: it, and everything inside it, is never sent to clients.
Properties
Section titled “Properties”target
Section titled “target”Type: BasePart | null · Default: null · Access: read/write · Replicates: no
The part it sends players to (they land on top).
cooldown
Section titled “cooldown”Type: number · Default: 1 · Range: 0 to 60 (clamped) · Access: read/write · Replicates: no
Seconds before it sends the same player again; arriving on another Teleporter waits this long too.
Inherited from Behavior: enabled, running
Inherited from Instance: name, archivable, id, className, parent, destroyed
Methods
Section titled “Methods”Inherited from Behavior: activate
Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString
Events
Section titled “Events”Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged