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RopeConstraint

Keeps two parts at most a given distance apart: swings, tethers and chains.

  • Inherits: Constraint → Instance
  • Creatable: Yes: new RopeConstraint(), or Instance.new('RopeConstraint', parent).
  • Replication: Replicated: clients get a copy, and changes the server makes reach them.

The parts can move freely until the rope between the pivots is taut. The two parts still collide with each other.

Type: Vector3 · Default: new Vector3(0, 0, 0) · Access: read/write · Replicates: yes

Where the joint attaches to part0, relative to its center (in the part’s own axes).

Type: Vector3 · Default: new Vector3(0, 0, 0) · Access: read/write · Replicates: yes

Where the joint attaches to part1, relative to its center (in the part’s own axes).

Type: number · Default: 10 · Range: 0 to 10,000 (clamped) · Access: read/write · Replicates: yes

Maximum distance in studs.

Inherited from Constraint: part0, part1, enabled

Inherited from Instance: name, archivable, id, className, parent, destroyed

Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString

Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged

import { Part, RopeConstraint, Vector3, workspace } from '@rally/sdk';
const beam = new Part();
beam.size = new Vector3(8, 1, 1);
beam.position = new Vector3(0, 20, 0);
beam.parent = workspace;
const seat = new Part();
seat.size = new Vector3(3, 0.5, 2);
seat.position = new Vector3(0, 12, 0);
seat.anchored = false;
seat.parent = workspace;
const rope = new RopeConstraint();
rope.part0 = beam;
rope.part1 = seat;
rope.length = 8;
rope.pivot1 = new Vector3(0, 0.25, 0); // top of the seat
rope.parent = beam;