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Mover

Moves the part or model it’s in to an offset and back, carrying anyone standing on it.

  • Inherits: MovingBehavior → Behavior → Instance
  • Creatable: Yes: new Mover(), or Instance.new('Mover', parent).
  • Replication: Replicated: clients get a copy, and changes the server makes reach them.

Type: Vector3 · Default: new Vector3(0, 10, 0) · Access: read/write · Replicates: yes

How far it goes, in studs (2D games ignore z).

Type: number · Default: 2 · Range: 0.05 to 3,600 (clamped) · Access: read/write · Replicates: yes

Seconds each way.

Type: number · Default: 0.5 · Range: 0 to 3,600 (clamped) · Access: read/write · Replicates: yes

Seconds it waits at each end.

Type: Easing · Default: 'sineInOut' · Access: read/write · Replicates: yes

How it speeds up and slows down (the tween easings; linear keeps one speed).

Inherited from MovingBehavior: startTime

Inherited from Behavior: enabled, running

Inherited from Instance: name, archivable, id, className, parent, destroyed

Inherited from Behavior: activate

Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString

Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged