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SpeedPad

Makes players who touch the part it’s in faster for a while.

  • Inherits: Behavior → Instance
  • Creatable: Yes: new SpeedPad(), or Instance.new('SpeedPad', parent).
  • Replication: Server only: it, and everything inside it, is never sent to clients.

Type: number · Default: 32 · Range: 0 to 200 (clamped) · Access: read/write · Replicates: no

Their walking speed while it lasts (16 is normal).

Type: number · Default: 5 · Range: 0 to 3,600 (clamped) · Access: read/write · Replicates: no

Seconds it lasts after they step off; touching it again starts over.

Inherited from Behavior: enabled, running

Inherited from Instance: name, archivable, id, className, parent, destroyed

Inherited from Behavior: activate

Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString

Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged