SpeedPad
Makes players who touch the part it’s in faster for a while.
- Inherits: Behavior → Instance
- Creatable: Yes:
new SpeedPad(), orInstance.new('SpeedPad', parent). - Replication: Server only: it, and everything inside it, is never sent to clients.
Properties
Section titled “Properties”walkSpeed
Section titled “walkSpeed”Type: number · Default: 32 · Range: 0 to 200 (clamped) · Access: read/write · Replicates: no
Their walking speed while it lasts (16 is normal).
duration
Section titled “duration”Type: number · Default: 5 · Range: 0 to 3,600 (clamped) · Access: read/write · Replicates: no
Seconds it lasts after they step off; touching it again starts over.
Inherited from Behavior: enabled, running
Inherited from Instance: name, archivable, id, className, parent, destroyed
Methods
Section titled “Methods”Inherited from Behavior: activate
Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString
Events
Section titled “Events”Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged