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JumpPad

Launches players who step on the part it’s in upward.

  • Inherits: Behavior → Instance
  • Creatable: Yes: new JumpPad(), or Instance.new('JumpPad', parent).
  • Replication: Replicated: clients get a copy, and changes the server makes reach them.

Launches players who step on the part it’s in. Each player’s device launches its own character (only it moves it); the game server meanwhile lets that character rise as fast, until the launch has reached its top, without players’ own jumps getting higher.

Type: number · Default: 80 · Range: 0 to 400 (clamped) · Access: read/write · Replicates: yes

Upward speed it launches with (a normal jump is 50).

Inherited from Behavior: enabled, running

Inherited from Instance: name, archivable, id, className, parent, destroyed

Inherited from Behavior: activate

Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString

Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged