JumpPad
Launches players who step on the part it’s in upward.
- Inherits: Behavior → Instance
- Creatable: Yes:
new JumpPad(), orInstance.new('JumpPad', parent). - Replication: Replicated: clients get a copy, and changes the server makes reach them.
Launches players who step on the part it’s in. Each player’s device launches its own character (only it moves it); the game server meanwhile lets that character rise as fast, until the launch has reached its top, without players’ own jumps getting higher.
Properties
Section titled “Properties”Type: number · Default: 80 · Range: 0 to 400 (clamped) · Access: read/write · Replicates: yes
Upward speed it launches with (a normal jump is 50).
Inherited from Behavior: enabled, running
Inherited from Instance: name, archivable, id, className, parent, destroyed
Methods
Section titled “Methods”Inherited from Behavior: activate
Inherited from Instance: getPropertyChangedSignal, setAttribute, getAttribute, getAttributes, getAttributeChangedSignal, getChildren, getDescendants, findFirstChild, findFirstChildOfClass, findFirstChildWhichIsA, findFirstAncestor, findFirstAncestorWhichIsA, waitForChild, isA, isDescendantOf, isAncestorOf, getFullName, clearAllChildren, destroy, clone, toString
Events
Section titled “Events”Inherited from Instance: changed, childAdded, childRemoved, descendantAdded, descendantRemoving, ancestryChanged, destroying, attributeChanged